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<<silently>>
<<cacheaudio "Cellar" "https://ia801505.us.archive.org/29/items/cellar_201603/cellar.mp3">>
<<cacheaudio "Inside" "https://ia801505.us.archive.org/29/items/cellar_201603/Drone%20and%20Puase.mp3">>
<<cacheaudio "Glass" "https://ia801505.us.archive.org/29/items/cellar_201603/glass.mp3">>
<<cacheaudio "puzzle" "https://archive.org/download/cellar_201603/dark%20bowl.mp3">>
<<cacheaudio "boards" "https://archive.org/download/cellar_201603/wood.mp3">>
<<cacheaudio "puzzle" "https://archive.org/download/cellar_201603/dark%20bowl.mp3">>
<<cacheaudio "skull" "https://archive.org/download/cellar_201603/uhhh.mp3">>
<<set $hammer = "no">>
<<set $eye = "no">>
<<cacheaudio "Main" "https://ia601502.us.archive.org/25/items/PleadIntoTheDarkness/Plead%20into%20the%20Darkness.mp3">>
<<audio "Main" loop play>>
<<cacheaudio "Door" "https://archive.org/download/cellar_201603/Dark%20Door.mp3">>
<<endsilently>>
<center>
<img src="http://i1333.photobucket.com/albums/w633/darkforestmedia/Title_zpsjnccsawu.jpg">
[[START|SHED]]
</center><<silently>>
<<set $hammer = "no">>
<<set $eye = "no">>
<<endsilently>>
<center>
<img src="http://i1333.photobucket.com/albums/w633/darkforestmedia/Shed_zpskhgrunbl.jpg">
You are lost in the woods and have come to an old shed.
[[WILL YOU ENTER?|InShed1]]
</center><<if $eye eq "no">>
<center>
<img src="http://i1333.photobucket.com/albums/w633/darkforestmedia/Room%201_zpsa8grgjvf.jpg">
Inside the Shed there is a mysterious giant skull. It seems to be making sounds...
[[Continue Forward|Woods]]
[[Examine Skull|Skull1]]
</center>
<<endif>>
<<silently>>
<<audio "Main" volume 1.00>>
<<endsilently>>
<<if $eye eq "yes">>
<center>
<img src="http://i1333.photobucket.com/albums/w633/darkforestmedia/Room%201_zpsa8grgjvf.jpg">
[[Place GIANT EYEBALL in Skull?|Inshed2]]
[[Return Outside|Woods]]
</center>
<<endif>>
<<silently>>
<<audio "puzzle" play>>
<<endsilently>>
<center>
<img src="http://i1333.photobucket.com/albums/w633/darkforestmedia/Room1-2_zpsnt7divku.jpg">
You have placed the GIANT EYEBALL into the Skull.
[[Talk to Skull?|Skull1]]
</center><center>
<img src="http://i1333.photobucket.com/albums/w633/darkforestmedia/Woods_zps8ehemhqv.jpg">
Deep in the woods you can make out the shape of a structure.
[[Go Forward|DeadHouse]]
[[Go Back|InShed1]]
</center>
<<silently>>
<<audio "Main" volume 0.30>>
<<audio "skull" play>>
<<endsilently>>
<<if $eye eq "yes">>
<center>
<img src="http://i1333.photobucket.com/albums/w633/darkforestmedia/Skull%202_zpsfesjelij.jpg">
~THE END~
[[CREDITS|Credits]]
</center>
<<endif>>
<<if $eye eq "no">>
<center>
<img src="http://i1333.photobucket.com/albums/w633/darkforestmedia/Skull%201_zps5czjyilo.jpg">
[[RETURN|InShed1]]
</center>
<<endif>><center>
<img src="http://i1333.photobucket.com/albums/w633/darkforestmedia/Dead%20House_zps8xkvexjs.jpg">
You have found an abandoned house in the woods. It looks like a dead monolith of times past.
[[Go LEFT|LEFT]]
[[Go RIGHT|RIGHT]]
[[Go BACK|Woods]]
</center><<silently>>
<<if $music1 eq "yes">>
<<audio "Inside" stop>>
<<audio "Main" loop play>>
<<endif>>
<<endsilently>>
<center>
<img src="http://i1333.photobucket.com/albums/w633/darkforestmedia/Entrance_zpspdg0nqg9.jpg">
There is an entrance leading inside the dead house.
[[Go INSIDE?|Inside]]
[[Go BACK|DeadHouse]]
</center><center>
<img src="http://i1333.photobucket.com/albums/w633/darkforestmedia/Left_zpszlzd3dnj.jpg">
The house is falling apart. It must have been abandoned long ago.
[[Go AROUND|Cellar Door 1]]
[[Go BACK|DeadHouse]]
</center><<silently>>
<<audio "Main" volume 0.30>>
<<set $music1 = "yes">>
<<audio "Main" stop>>
<<audio "Inside" loop play>>
<<endsilently>>
<center>
<img src="http://i1333.photobucket.com/albums/w633/darkforestmedia/Inside_zpsv9xdmwr4.jpg">
You have entered the dead house. It is littered with garbage. There hasn't been anyone here for a while. You can see a door in the corner.
[[ENTER ROOM|ROOM]]
[[Go BACK|RIGHT]]
</center><<silently>>
<<audio "Door" play>>
<<audio "Inside" volume 1.00>>
<<endsilently>>
<center>
<img src="http://i1333.photobucket.com/albums/w633/darkforestmedia/Couch_zpscf6serrx.jpg">
You have entered a very tight room. There is an old rotting couch in here...
[[EXAMINE COUCH|Hammer]]
[[Go BACK|Inside2]]
</center><<silently>>
<<set $hammer = "yes">>
<<audio "Inside" volume 0.30>>
<<audio "puzzle" play>>
<<endsilently>>
<center>
<img src="http://i1333.photobucket.com/albums/w633/darkforestmedia/Hammer_zpsj8ozf1b2.jpg">
You have found a hammer inside the old couch. Might as well take it with you.
[[GO BACK|ROOM]]
</CENTER><center>
<img src="http://i1333.photobucket.com/albums/w633/darkforestmedia/Inside_zpsv9xdmwr4.jpg">
You have entered the dead house. It is littered with garbage. There hasn't been anyone here for a while. You can see a door in the corner.
[[ENTER ROOM|ROOM]]
[[Go BACK|RIGHT]]
</center><<if $hammer eq "yes">>
<center>
<img src="http://i1333.photobucket.com/albums/w633/darkforestmedia/Cellar%20Door1_zpscgnae65p.jpg">
There is a Cellar here, but the entry has been boarded up...
[[Use Hammer|Cellar Door 2]]
[[Go BACK|LEFT]]
</center>
<<endif>>
<<if $hammer eq "no">>
<center>
<img src="http://i1333.photobucket.com/albums/w633/darkforestmedia/Cellar%20Door1_zpscgnae65p.jpg">
There is a Cellar here, but the entry has been boarded up. You will need something to take it apart...
[[Go BACK|LEFT]]
</center>
<<endif>><<if $music2 eq "yes">>
<<audio "Cellar" stop>>
<<audio "Main" loop play>>
<<endif>>
<<silently>>
<<audio "Main" volume 0.30>>
<<audio "boards" play>>
<<endsilently>>
<center>
<img src="http://i1333.photobucket.com/albums/w633/darkforestmedia/Cellar%20Door2_zpskfigyzd0.jpg">
You have torn apart the boards, the entryway to the Cellar has been cleared.
[[ENTER CELLAR?|Cellar1]]
[[Go BACK|LEFT]]
</center>
<<silently>>
<<set $music2 = "yes">>
<<audio "Main" stop>>
<<audio "Cellar" loop play>>
<<endsilently>>
<center>
<img src="http://i1333.photobucket.com/albums/w633/darkforestmedia/Cellar_zpsniek97fl.jpg">
The cellar is dark and ominous. There seems to be something on the shelf on the back wall.
[[EXAMINE SHELF|Jar]]
[[Go Back|Cellar Door 2]]
</center><center>
<img src="http://i1333.photobucket.com/albums/w633/darkforestmedia/Eye%20in%20Jar_zps6o8iwoic.jpg">
There is a GIANT EYEBALL inside a Jar sitting on the shelf. You can't seem to open it...
[[Use the Hammer?|Eyeball]]
[[Go BACK|Cellar 2]]
</center><<silently>>
<<set $eye = "yes">>
<<audio "Cellar" volume 0.30>>
<<audio "Glass" play>>
<<endsilently>>
<center>
<img src="http://i1333.photobucket.com/albums/w633/darkforestmedia/Eyeball_zpslarsvpts.jpg">
You have broken the Jar and retrieved the GIANT EYEBALL.
[[GO BACK|Cellar 2]]
</CENTER><center>
<img src="http://i1333.photobucket.com/albums/w633/darkforestmedia/cellar2_zpswikjttpu.jpg">
There is nothing more in the Cellar...
[[Go Back|Cellar Door 3]]
</center><<audio "Cellar" stop>>
<<audio "Main" loop play>>
<center>
<img src="http://i1333.photobucket.com/albums/w633/darkforestmedia/Cellar%20Door2_zpskfigyzd0.jpg">
You have torn apart the boards, the entryway to the Cellar has been cleared.
[[ENTER CELLAR?|Cellar 2]]
[[Go BACK|LEFT]]
</center><center>
<img src="http://i1333.photobucket.com/albums/w633/darkforestmedia/DFM_zpsje4y9gd5.jpg">
Copyright 2016
All photography, audio, graphic deesign, and game design by Justin Thomas Squires.
<a href="http://darkforestmedia.wordpress.com">DFM Website</a>
</center>